// Filename: eggNode.h // Created by: drose (16Jan99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef EGGNODE_H #define EGGNODE_H #include "pandabase.h" #include "eggNamedObject.h" #include "typedObject.h" #include "lmatrix.h" #include "pointerTo.h" #include "referenceCount.h" class EggGroupNode; class EggRenderMode; class EggTextureCollection; //////////////////////////////////////////////////////////////////// // Class : EggNode // Description : A base class for things that may be directly added // into the egg hierarchy. This includes groups, // joints, polygons, vertex pools, etc., but does not // include things like vertices. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggNode : public EggNamedObject { PUBLISHED: INLINE EggNode(const string &name = ""); INLINE EggNode(const EggNode ©); INLINE EggNode &operator = (const EggNode ©); INLINE EggGroupNode *get_parent() const; INLINE int get_depth() const; INLINE bool is_under_instance() const; INLINE bool is_under_transform() const; INLINE bool is_local_coord() const; INLINE const LMatrix4d &get_vertex_frame() const; INLINE const LMatrix4d &get_node_frame() const; INLINE const LMatrix4d &get_vertex_frame_inv() const; INLINE const LMatrix4d &get_node_frame_inv() const; INLINE const LMatrix4d &get_vertex_to_node() const; INLINE const LMatrix4d &get_node_to_vertex() const; INLINE const LMatrix4d *get_vertex_frame_ptr()const; INLINE const LMatrix4d *get_node_frame_ptr()const; INLINE const LMatrix4d *get_vertex_frame_inv_ptr()const; INLINE const LMatrix4d *get_node_frame_inv_ptr()const; INLINE const LMatrix4d *get_vertex_to_node_ptr()const; INLINE const LMatrix4d *get_node_to_vertex_ptr()const; INLINE void transform(const LMatrix4d &mat); INLINE void transform_vertices_only(const LMatrix4d &mat); INLINE void flatten_transforms(); void apply_texmats(); virtual bool is_joint() const; virtual bool is_anim_matrix() const; virtual EggRenderMode *determine_alpha_mode(); virtual EggRenderMode *determine_depth_write_mode(); virtual EggRenderMode *determine_depth_test_mode(); virtual EggRenderMode *determine_visibility_mode(); virtual EggRenderMode *determine_draw_order(); virtual EggRenderMode *determine_bin(); virtual bool determine_indexed(); virtual bool determine_decal(); virtual void write(ostream &out, int indent_level) const=0; bool parse_egg(const string &egg_syntax); #ifndef NDEBUG void test_under_integrity() const; #else void test_under_integrity() const { } #endif // NDEBUG protected: enum UnderFlags { UF_under_instance = 0x001, UF_under_transform = 0x002, UF_local_coord = 0x004, }; virtual bool egg_start_parse_body(); virtual void update_under(int depth_offset); virtual void adjust_under(); virtual bool has_primitives() const; virtual bool joint_has_primitives() const; virtual bool has_normals() const; virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv, CoordinateSystem to_cs); virtual void r_transform_vertices(const LMatrix4d &mat); virtual void r_mark_coordsys(CoordinateSystem cs); virtual void r_flatten_transforms(); virtual void r_apply_texmats(EggTextureCollection &textures); // These members are updated automatically by prepare_add_child(), // prepare_remove_child(), and update_under(). Other functions // shouldn't be fiddling with them. EggGroupNode *_parent; int _depth; int _under_flags; typedef RefCountObj MatrixFrame; PT(MatrixFrame) _vertex_frame; PT(MatrixFrame) _node_frame; PT(MatrixFrame) _vertex_frame_inv; PT(MatrixFrame) _node_frame_inv; PT(MatrixFrame) _vertex_to_node; PT(MatrixFrame) _node_to_vertex; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggNamedObject::init_type(); register_type(_type_handle, "EggNode", EggNamedObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class EggGroupNode; friend class EggTable; }; #include "eggNode.I" #endif