// Filename: physxCapsuleController.h // Created by: enn0x (24Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXCAPSULECONTROLLER_H #define PHYSXCAPSULECONTROLLER_H #include "pandabase.h" #include "lvector3.h" #include "physxController.h" #include "physx_includes.h" //////////////////////////////////////////////////////////////////// // Class : PhysxCapsuleController // Description : A capsule character controller. // // The capsule is defined as a position, a vertical // height, and a radius. The height is the same height // as for PhysxCapsuleShape objects, i.e. the distance // between the two sphere centers at the end of the // capsule. In other words: // // p = pos (returned by controller) // h = height // r = radius // // p = center of capsule // top sphere center = p.y + h*0.5 // bottom sphere center = p.y - h*0.5 // top capsule point = p.y + h*0.5 + r // bottom capsule point = p.y - h*0.5 - r //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxCapsuleController : public PhysxController { PUBLISHED: INLINE PhysxCapsuleController(); INLINE ~PhysxCapsuleController(); void set_radius(float radius); void set_height(float height); float get_radius() const; float get_height() const; //////////////////////////////////////////////////////////////////// public: INLINE NxController *ptr() const { return (NxController *)_ptr; }; void link(NxController *controllerPtr); void unlink(); private: NxCapsuleController *_ptr; //////////////////////////////////////////////////////////////////// public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxController::init_type(); register_type(_type_handle, "PhysxCapsuleController", PhysxController::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxCapsuleController.I" #endif // PHYSXCAPSULECONTROLLER_H