// Filename: modifierButtonDataAttribute.h // Created by: drose (27Mar00) // //////////////////////////////////////////////////////////////////// #ifndef MODIFIERBUTTONDATAATTRIBUTE_H #define MODIFIERBUTTONDATAATTRIBUTE_H #include #include #include class ModifierButtonDataTransition; //////////////////////////////////////////////////////////////////// // Class : ModifierButtonDataAttribute // Description : This data graph attribute stores the current state of // some various modifier buttons (e.g. shift, control, // alt, and the mouse buttons), as generated for // instance by a GraphicsWindow. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA ModifierButtonDataAttribute : public NodeAttribute { public: INLINE ModifierButtonDataAttribute(); INLINE ModifierButtonDataAttribute(const ModifierButtonDataAttribute ©); INLINE void operator = (const ModifierButtonDataAttribute ©); public: INLINE void set_mods(const ModifierButtons &mods); INLINE const ModifierButtons &get_mods() const; virtual NodeAttribute *make_copy() const; virtual NodeAttribute *make_initial() const; virtual TypeHandle get_handle() const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; protected: virtual int internal_compare_to(const NodeAttribute *other) const; private: ModifierButtons _mods; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { NodeAttribute::init_type(); register_type(_type_handle, "ModifierButtonDataAttribute", NodeAttribute::get_class_type()); } private: static TypeHandle _type_handle; friend class ModifierButtonDataTransition; }; #include "modifierButtonDataAttribute.I" #endif