// Filename: angularVectorForce.h // Created by: charles (09Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef ANGULARVECTORFORCE_H #define ANGULARVECTORFORCE_H #include "angularForce.h" //////////////////////////////////////////////////////////////////// // Class : AngularVectorForce // Description : a simple directed torque force, the angular // equivalent of simple vector force. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce { PUBLISHED: AngularVectorForce(const LVector3f& vec); AngularVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f); AngularVectorForce(const AngularVectorForce ©); virtual ~AngularVectorForce(); INLINE void set_vector(const LVector3f& v); INLINE void set_vector(float x, float y, float z); INLINE LVector3f get_local_vector() const; virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: LVector3f _fvec; virtual AngularForce *make_copy() const; virtual LVector3f get_child_vector(const PhysicsObject *po); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AngularForce::init_type(); register_type(_type_handle, "AngularVectorForce", AngularForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "angularVectorForce.I" #endif // ANGULARVECTORFORCE_H