// Filename: lvecBase2_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //typedef struct {FLOATTYPE _0, _1} FLOATNAME(data); //////////////////////////////////////////////////////////////////// // Class : LVecBase2 // Description : This is the base class for all two-component // vectors and points. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LVecBase2) { PUBLISHED: typedef const FLOATTYPE *iterator; typedef const FLOATTYPE *const_iterator; INLINE_LINMATH FLOATNAME(LVecBase2)(); INLINE_LINMATH FLOATNAME(LVecBase2)(const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LVecBase2) &operator = (const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LVecBase2) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVecBase2)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVecBase2)(FLOATTYPE x, FLOATTYPE y); INLINE_LINMATH static const FLOATNAME(LVecBase2) &zero(); INLINE_LINMATH static const FLOATNAME(LVecBase2) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVecBase2) &unit_y(); INLINE_LINMATH ~FLOATNAME(LVecBase2)(); INLINE_LINMATH FLOATTYPE operator [](int i) const; INLINE_LINMATH FLOATTYPE &operator [](int i); INLINE_LINMATH bool is_nan() const; INLINE_LINMATH FLOATTYPE get_cell(int i) const; INLINE_LINMATH FLOATTYPE get_x() const; INLINE_LINMATH FLOATTYPE get_y() const; INLINE_LINMATH void set_cell(int i, FLOATTYPE value); INLINE_LINMATH void set_x(FLOATTYPE value); INLINE_LINMATH void set_y(FLOATTYPE value); INLINE_LINMATH const FLOATTYPE *get_data() const; INLINE_LINMATH int get_num_components() const; public: INLINE_LINMATH iterator begin(); INLINE_LINMATH iterator end(); INLINE_LINMATH const_iterator begin() const; INLINE_LINMATH const_iterator end() const; PUBLISHED: INLINE_LINMATH void fill(FLOATTYPE fill_value); INLINE_LINMATH void set(FLOATTYPE x, FLOATTYPE y); INLINE_LINMATH FLOATTYPE dot(const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH bool operator < (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH bool operator == (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH bool operator != (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase2) &other, FLOATTYPE threshold) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator / (FLOATTYPE scalar) const; INLINE_LINMATH void operator += (const FLOATNAME(LVecBase2) &other); INLINE_LINMATH void operator -= (const FLOATNAME(LVecBase2) &other); INLINE_LINMATH void operator *= (FLOATTYPE scalar); INLINE_LINMATH void operator /= (FLOATTYPE scalar); INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase2) &other, FLOATTYPE threshold) const; INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH void output(ostream &out) const; public: INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen) const; INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen, FLOATTYPE threshold) const; public: union { FLOATTYPE data[2]; struct {FLOATTYPE _0, _1;} v; } _v; private: static const FLOATNAME(LVecBase2) _zero; static const FLOATNAME(LVecBase2) _unit_x; static const FLOATNAME(LVecBase2) _unit_y; public: INLINE_LINMATH void write_datagram(Datagram &destination) const; INLINE_LINMATH void read_datagram(DatagramIterator &source); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; INLINE_LINMATH ostream &operator << (ostream &out, const FLOATNAME(LVecBase2) &vec) { vec.output(out); return out; } #include "lvecBase2_src.I"