// Filename: callbackData.cxx // Created by: drose (13Mar09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "callbackData.h" TypeHandle CallbackData::_type_handle; //////////////////////////////////////////////////////////////////// // Function: CallbackData::output // Access: Published, Virtual // Description: //////////////////////////////////////////////////////////////////// void CallbackData:: output(ostream &out) const { out << get_type(); } //////////////////////////////////////////////////////////////////// // Function: CallbackData::upcall // Access: Published, Virtual // Description: You should make this call during the callback if you // want to continue the normal function that would have // been done in the absence of a callback. //////////////////////////////////////////////////////////////////// void CallbackData:: upcall() { }