// Filename: glxGraphicsWindow.h // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef GLXGRAPHICSWINDOW_H #define GLXGRAPHICSWINDOW_H #include "pandabase.h" #include "x11GraphicsWindow.h" #include "glxGraphicsPipe.h" #include "graphicsWindow.h" #include "buttonHandle.h" //////////////////////////////////////////////////////////////////// // Class : glxGraphicsWindow // Description : An interface to the glx system for managing GL // windows under X. //////////////////////////////////////////////////////////////////// class glxGraphicsWindow : public x11GraphicsWindow { public: glxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~glxGraphicsWindow() {}; virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void begin_flip(); protected: virtual void close_window(); virtual bool open_window(); private: virtual void setup_colormap(GLXFBConfig fbconfig); virtual void setup_colormap(XVisualInfo *visual); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { x11GraphicsWindow::init_type(); register_type(_type_handle, "glxGraphicsWindow", x11GraphicsWindow::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif