// Filename: lvector4_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVector4 // Description : This is a four-component vector distance. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_LINMATH FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector4)(); INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVector4) &operator = (const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVector4) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); EXTENSION(PyObject *__getattr__(const string &attr_name) const); EXTENSION(int __setattr__(PyObject *self, const string &attr_name, PyObject *assign)); INLINE_LINMATH static const FLOATNAME(LVector4) &zero(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w(); INLINE_LINMATH FLOATNAME(LVector4) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector4) project(const FLOATNAME(LVecBase4) &onto) const; EXTENSION(INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector4_src.I"