// Filename: switchNode.h // Created by: drose (15May01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef SWITCHNODE_H #define SWITCHNODE_H #include #include class RenderTraverser; //////////////////////////////////////////////////////////////////// // Class : SwitchNode // Description : A base class for nodes that may choose to render only // some subset of their children, based on some internal // criteria. // // This is an abstract base class, and is only // interface; it is defined in this directory so that // FrustumCullTraverser can access it. All of the // implementations of this class are defined in the // switchnode directory. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA SwitchNode : public NamedNode { PUBLISHED: INLINE SwitchNode(const string &name = ""); INLINE SwitchNode(const SwitchNode ©); INLINE void operator = (const SwitchNode ©); public: virtual bool safe_to_combine() const; virtual void compute_switch(RenderTraverser *trav)=0; virtual bool is_child_visible(TypeHandle type, int index)=0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { NamedNode::init_type(); register_type( _type_handle, "SwitchNode", NamedNode::get_class_type() ); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "switchNode.I" #endif