// Filename: allocator // Created by: drose (12May00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// // This file, and all the other files in this directory, aren't // intended to be compiled--they're just parsed by CPPParser (and // interrogate) in lieu of the actual system headers, to generate the // interrogate database. #ifndef ALLOCATOR_H #define ALLOCATOR_H #include #ifdef GCC_STYLE_ALLOCATOR class alloc { public: static void *allocate(size_t n); static void deallocate(void *p, size_t n); }; #else // GCC_STYLE_ALLOCATOR template class allocator { public: typedef Type *pointer; typedef const Type *const_pointer; typedef size_t size_type; INLINE pointer allocate(size_type n, allocator::const_pointer hint = 0); INLINE void deallocate(pointer p, size_type n); }; #endif // GCC_STYLE_ALLOCATOR #endif