// Filename: lorientation_src.h // Created by: frang, charles (23Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // Class : LOrientation // Description : This is a unit quaternion representing an orientation. //////////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) { PUBLISHED: INLINE_LINMATH FLOATNAME(LOrientation)(); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion)&); INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &, float); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &); INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &); INLINE_LINMATH FLOATNAME(LOrientation) operator *(const FLOATNAME(LRotation)& other) const; INLINE_LINMATH FLOATNAME(LOrientation) operator *(const FLOATNAME(LQuaternion)& other) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lorientation_src.I"