// Filename: cullStateSubtree.I // Created by: drose (13Apr00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CullStateSubtree::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CullStateSubtree:: CullStateSubtree(CullStateLookup *parent, const AllTransitionsWrapper &trans, Node *top_subtree, UpdateSeq now) : _parent(parent), _trans(trans), _top_subtree(top_subtree), _verified(now) { _parent->compose_trans(_trans, _trans_from_root); } //////////////////////////////////////////////////////////////////// // Function: CullStateSubtree::update // Access: Public // Description: Indicates a possibly new set of transitions for the // top node of this subtree. Updates all internal state // to reflect the new set, or does nothing if the set is // unchanged. //////////////////////////////////////////////////////////////////// INLINE void CullStateSubtree:: update(const AllTransitionsWrapper &trans, Node *top_subtree, UpdateSeq now) { // We shouldn't *need* to call clear(). This will unnecessarily // blow out the cache for all of our children. We do it for now // just to cut down on things that can go wrong, but this should // come out of here before long. // clear(); _trans = trans; _parent->compose_trans(_trans, _trans_from_root); _top_subtree = top_subtree; _verified = now; }