/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file glShaderContext_src.I * @author jyelon * @date 2005-09-01 */ /** * Returns true if the shader is "valid", ie, if the compilation was * successful. The compilation could fail if there is a syntax error in the * shader, or if the current video card isn't shader-capable, or if no shader * languages are compiled into panda. */ INLINE bool CLP(ShaderContext):: valid() { if (_shader->get_error_flag()) return false; if (_shader->get_language() != Shader::SL_GLSL) { return false; } if (_glsl_program != 0) { return true; } return false; } /** * Returns true if the shader may need to access standard vertex attributes as * passed by glVertexPointer and the like. */ INLINE bool CLP(ShaderContext):: uses_standard_vertex_arrays() { return _uses_standard_vertex_arrays; } /** * Always true, for now. */ INLINE bool CLP(ShaderContext):: uses_custom_vertex_arrays() { return true; }