// Filename: vertexDataSaveFile.h // Created by: drose (12May07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef VERTEXDATASAVEFILE_H #define VERTEXDATASAVEFILE_H #include "pandabase.h" #include "simpleAllocator.h" #include "filename.h" #include "pmutex.h" #if defined(_WIN32) #define WIN32_LEAN_AND_MEAN #include #endif class VertexDataSaveBlock; //////////////////////////////////////////////////////////////////// // Class : VertexDataSaveFile // Description : A temporary file to hold the vertex data that has // been evicted from memory and written to disk. All // vertex data arrays are written into one large flat // file. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ VertexDataSaveFile : public SimpleAllocator { public: VertexDataSaveFile(const Filename &directory, const string &prefix, size_t max_size); ~VertexDataSaveFile(); PUBLISHED: INLINE bool is_valid() const; INLINE size_t get_total_file_size() const; INLINE size_t get_used_file_size() const; public: PT(VertexDataSaveBlock) write_data(const unsigned char *data, size_t size, bool compressed); bool read_data(unsigned char *data, size_t size, VertexDataSaveBlock *block); protected: virtual SimpleAllocatorBlock *make_block(size_t start, size_t size); private: Filename _filename; bool _is_valid; size_t _total_file_size; Mutex _lock; #ifdef _WIN32 HANDLE _handle; #else int _fd; // Posix file descriptor #endif // _WIN32 }; //////////////////////////////////////////////////////////////////// // Class : VertexDataSaveBlock // Description : A block of bytes on the save file. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ VertexDataSaveBlock : public SimpleAllocatorBlock, public ReferenceCount { protected: INLINE VertexDataSaveBlock(VertexDataSaveFile *file, size_t start, size_t size); public: INLINE void set_compressed(bool compressed); INLINE bool get_compressed() const; private: bool _compressed; public: INLINE unsigned char *get_pointer() const; friend class VertexDataSaveFile; }; #include "vertexDataSaveFile.I" #endif