// Filename: textureContext.h // Created by: drose (07Oct99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef TEXTURECONTEXT_H #define TEXTURECONTEXT_H #include "pandabase.h" #include "savedContext.h" #include "texture.h" //////////////////////////////////////////////////////////////////// // Class : TextureContext // Description : This is a special class object that holds all the // information returned by a particular GSG to indicate // the texture's internal context identifier. // // Textures typically have an immediate-mode and a // retained-mode operation. When using textures in // retained-mode (in response to // Texture::prepare_texture()), the GSG will create some // internal handle for the texture and store it here. // The texture stores all of these handles internally. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA TextureContext : public SavedContext { public: INLINE TextureContext(Texture *tex); virtual size_t estimate_texture_memory(); // This cannot be a PT(Texture), because the texture and the GSG // both own their TextureContexts! That would create a circular // reference count. Texture *_texture; INLINE void mark_dirty(int flags_to_set); INLINE void clear_dirty_flags(int flags_to_clear = ~0); INLINE int get_dirty_flags() const; private: int _dirty_flags; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { SavedContext::init_type(); register_type(_type_handle, "TextureContext", SavedContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "textureContext.I" #endif