// Filename: auxSceneData.h // Created by: drose (27Sep04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef AUXSCENEDATA_H #define AUXSCENEDATA_H #include "pandabase.h" #include "typedReferenceCount.h" #include "clockObject.h" //////////////////////////////////////////////////////////////////// // Class : AuxSceneData // Description : This is a base class for a generic data structure // that can be attached per-instance to the camera, to // store per-instance data that must be preserved over // multiple frames. // // In particular, this is used to implement the // FadeLODNode, which must remember during traversal at // what point it is in the fade, separately for each // instance and for each camera. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA AuxSceneData : public TypedReferenceCount { protected: INLINE AuxSceneData(double duration = 0.0); PUBLISHED: INLINE void set_duration(double duration); INLINE double get_duration() const; INLINE void set_last_render_time(double render_time); INLINE double get_last_render_time() const; INLINE double get_expiration_time() const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; protected: double _duration; double _last_render_time; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "AuxSceneData", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE ostream &operator << (ostream &out, const AuxSceneData &data); #include "auxSceneData.I" #endif