// Filename: builderBucket.I // Created by: drose (09Sep97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::set_coords // Access: Public // Description: Sets the array that will be used to define the // vertices for any indexed geometry that is associated // with this bucket. //////////////////////////////////////////////////////////////////// INLINE void BuilderBucket:: set_coords(const PTA_Vertexf &coords) { _coords = coords; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::get_coords // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE PTA_Vertexf BuilderBucket:: get_coords() const { return _coords; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::set_normals // Access: Public // Description: Sets the array that will be used to define the // normals for any indexed geometry that is associated // with this bucket. //////////////////////////////////////////////////////////////////// INLINE void BuilderBucket:: set_normals(const PTA_Normalf &normals) { _normals = normals; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::get_normals // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE PTA_Normalf BuilderBucket:: get_normals() const { return _normals; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::set_texcoords // Access: Public // Description: Sets the array that will be used to define the // texture coordinates for any indexed geometry that is // associated with this bucket. //////////////////////////////////////////////////////////////////// INLINE void BuilderBucket:: set_texcoords(const PTA_TexCoordf &texcoords) { _texcoords = texcoords; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::get_texcoords // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE PTA_TexCoordf BuilderBucket:: get_texcoords() const { return _texcoords; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::set_colors // Access: Public // Description: Sets the array that will be used to define the // colors for any indexed geometry that is associated // with this bucket. //////////////////////////////////////////////////////////////////// INLINE void BuilderBucket:: set_colors(const PTA_Colorf &colors) { _colors = colors; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::get_colors // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE PTA_Colorf BuilderBucket:: get_colors() const { return _colors; } //////////////////////////////////////////////////////////////////// // Function: BuilderBucket::get_default_bucket // Access: Public, Static // Description: Returns a pointer to the BuilderBucket that is used // to initialize any BuilderBuckets created with a // default constructor. This is just a convenient way // to set some global parameters. //////////////////////////////////////////////////////////////////// INLINE BuilderBucket *BuilderBucket:: get_default_bucket() { if (_default_bucket==NULL) { _default_bucket = new BuilderBucket(true); } return _default_bucket; }