// Filename: physxSoftBodyNode.h // Created by: enn0x (13Sep10) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXSOFTBODYNODE_H #define PHYSXSOFTBODYNODE_H #include "pandabase.h" #include "pointerTo.h" #include "geomNode.h" #include "transformState.h" #include "geom.h" #include "geomVertexData.h" #include "geomTriangles.h" #include "filename.h" #include "physx_includes.h" class PhysxSoftBody; //////////////////////////////////////////////////////////////////// // Class : PhysxSoftBodyNode // Description : Renderable geometry which represents a soft body // mesh. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxSoftBodyNode : public GeomNode { PUBLISHED: INLINE PhysxSoftBodyNode(const char *name); INLINE ~PhysxSoftBodyNode(); void set_from_geom(const Geom *geom); public: void allocate(PhysxSoftBody *cloth); void update(); private: struct TetraLink { int tetraNr; NxVec3 barycentricCoords; }; void update_bounds(); void build_tetra_links(); bool update_tetra_links(); void update_normals(); void remove_tris_related_to_vertex(const int vertexIndex); NxVec3 compute_bary_coords(NxVec3 vertex, NxVec3 p0, NxVec3 p1, NxVec3 p2, NxVec3 p3) const; pvector _tetraLinks; pvector _drainedTriVertices; pvector _normals; NxBounds3 _bounds; NxMeshData _mesh; PT(GeomVertexData) _vdata; PT(Geom) _geom; PT(GeomTriangles) _prim; PT(PhysxSoftBody) _softbody; //////////////////////////////////////////////////////////////////// public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GeomNode::init_type(); register_type(_type_handle, "PhysxSoftBodyNode", GeomNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxSoftBodyNode.I" #endif // PHYSXSOFTBODYNODE_H