// Filename: texGenAttrib.h // Created by: masad (21Jun04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef TEXGENATTRIB_H #define TEXGENATTRIB_H #include "pandabase.h" #include "geom.h" #include "renderAttrib.h" #include "textureStage.h" #include "texture.h" #include "pointerTo.h" #include "nodePath.h" //////////////////////////////////////////////////////////////////// // Class : TexGenAttrib // Description : Computes texture coordinates for geometry // automatically based on vertex position and/or normal. // This can be used to implement reflection and/or // refraction maps, for instance to make shiny surfaces, // as well as other special effects such as projective // texturing. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_PGRAPH TexGenAttrib : public RenderAttrib { PUBLISHED: // We inherit the definition of our Mode enumerated type from // RenderAttrib. Normally, Mode would be defined here, but we // define it in the base class instead as a hack to avoid a problem // with circular includes. typedef RenderAttrib::TexGenMode Mode; protected: INLINE TexGenAttrib(); INLINE TexGenAttrib(const TexGenAttrib ©); public: virtual ~TexGenAttrib(); PUBLISHED: static CPT(RenderAttrib) make(); static CPT(RenderAttrib) make(TextureStage *stage, Mode mode); static CPT(RenderAttrib) make_default(); CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode) const; CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const string &source_name, const NodePath &light) const; CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const LTexCoord3 &constant_value) const; CPT(RenderAttrib) remove_stage(TextureStage *stage) const; bool is_empty() const; bool has_stage(TextureStage *stage) const; Mode get_mode(TextureStage *stage) const; bool has_gen_texcoord_stage(TextureStage *stage) const; string get_source_name(TextureStage *stage) const; NodePath get_light(TextureStage *stage) const; const LTexCoord3 &get_constant_value(TextureStage *stage) const; INLINE int get_geom_rendering(int geom_rendering) const; public: typedef pset LightVectors; INLINE const LightVectors &get_light_vectors() const; virtual void output(ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual size_t get_hash_impl() const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) get_auto_shader_attrib_impl(const RenderState *state) const; private: class ModeDef; void filled_stages(); void record_stage(TextureStage *stage, ModeDef &mode_def); class ModeDef { public: INLINE ModeDef(); INLINE int compare_to(const ModeDef &other) const; Mode _mode; string _source_name; NodePath _light; LTexCoord3 _constant_value; }; typedef pmap Stages; Stages _stages; // This is a set of TextureStage pointers for which texture // coordinates will not be needed from the Geom. It's redundant; // it's almost the same set that is listed in _stages, above. It's // just here as an optimization during rendering. typedef pset NoTexCoordStages; NoTexCoordStages _no_texcoords; // This is another optimization during rendering; it lists the // texture stages (if any) that use M_light_vector. LightVectors _light_vectors; // This element is only used during reading from a bam file. It has // no meaningful value any other time. pvector _read_modes; int _num_point_sprites; int _num_light_vectors; // _point_geom_rendering is the GeomRendering bits that are added by // the TexGenAttrib if there are any points in the Geom. // _geom_rendering is the GeomRendering bits that are added // regardless of the kind of Geom it is. int _point_geom_rendering; int _geom_rendering; static CPT(RenderAttrib) _empty_attrib; PUBLISHED: static int get_class_slot() { return _attrib_slot; } virtual int get_slot() const { return get_class_slot(); } public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "TexGenAttrib", RenderAttrib::get_class_type()); _attrib_slot = register_slot(_type_handle, 100, make_default); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; static int _attrib_slot; }; #include "texGenAttrib.I" #endif