// Filename: lvector2_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVector2 // Description : This is a two-component vector offset. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LVector2) : public FLOATNAME(LVecBase2) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector2)(); INLINE_LINMATH FLOATNAME(LVector2)(const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LVector2) &operator = (const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LVector2) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y); INLINE_LINMATH static const FLOATNAME(LVector2) &zero(); INLINE_LINMATH static const FLOATNAME(LVector2) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector2) &unit_y(); INLINE_LINMATH FLOATNAME(LVector2) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator + (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator - (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATTYPE length() const; INLINE_LINMATH FLOATTYPE length_squared() const; INLINE_LINMATH bool normalize(); INLINE_LINMATH FLOATNAME(LVector2) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector2) operator / (FLOATTYPE scalar) const; #ifdef HAVE_PYTHON INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const; #endif public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector2_src.I"