// Filename: baseParticle.h // Created by: charles (14Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef BASEPARTICLE_H #define BASEPARTICLE_H #include "pandabase.h" #include "physicsObject.h" //////////////////////////////////////////////////////////////////// // Class : BaseParticle // Description : An individual, physically-modelable particle // abstract base class. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS BaseParticle : public PhysicsObject { public: // local methods INLINE void set_age(float age); INLINE void set_lifespan(float lifespan); INLINE void set_alive(bool alive); INLINE void set_index(int index); INLINE float get_age() const; INLINE float get_lifespan() const; INLINE bool get_alive() const; INLINE int get_index() const; INLINE float get_parameterized_age() const; INLINE float get_parameterized_vel() const; // child methods virtual void init() = 0; virtual void die() = 0; virtual void update() = 0; // for spriteParticleRenderer virtual float get_theta() const; // from PhysicsObject virtual PhysicsObject *make_copy() const = 0; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent=0) const; protected: BaseParticle(float lifespan = 1.0f, bool alive = false); BaseParticle(const BaseParticle ©); virtual ~BaseParticle(); private: // NOTE: age and lifespan are in seconds. float _age; float _lifespan; bool _alive; int _index; LPoint3f _last_position; }; #include "baseParticle.I" #endif // BASEPARTICLE_H