// Filename: perspectiveProjection.I // Created by: drose (18Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PerspectiveProjection::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE PerspectiveProjection:: PerspectiveProjection(const Frustumf &frustum) : _frustum(frustum) { } //////////////////////////////////////////////////////////////////// // Function: PerspectiveProjection::get_frustum // Access: Public // Description: Returns the frustum that defines the perspective // projection. //////////////////////////////////////////////////////////////////// INLINE const Frustumf &PerspectiveProjection:: get_frustum() const { return _frustum; } INLINE void PerspectiveProjection:: set_frustum(const Frustumf &frust) { _frustum = frust; }