/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file sequenceNode.cxx * @author drose * @date 2002-03-06 */ #include "pandabase.h" #include "sequenceNode.h" #include "cullTraverser.h" TypeHandle SequenceNode::_type_handle; /** * */ SequenceNode:: SequenceNode(const SequenceNode ©) : SelectiveChildNode(copy), AnimInterface(copy) { } /** * Returns the number of frames in the animation. This is a property of the * animation and may not be directly adjusted by the user (although it may * change without warning with certain kinds of animations, since this is a * virtual method that may be overridden). */ int SequenceNode:: get_num_frames() const { return get_num_children(); } /** * Returns true if it is generally safe to combine this particular kind of * PandaNode with other kinds of PandaNodes of compatible type, adding * children or whatever. For instance, an LODNode should not be combined with * any other PandaNode, because its set of children is meaningful. */ bool SequenceNode:: safe_to_combine() const { return false; } /** * Returns true if it is generally safe to combine the children of this * PandaNode with each other. For instance, an LODNode's children should not * be combined with each other, because the set of children is meaningful. */ bool SequenceNode:: safe_to_combine_children() const { return false; } /** * Returns a newly-allocated Node that is a shallow copy of this one. It will * be a different Node pointer, but its internal data may or may not be shared * with that of the original Node. */ PandaNode *SequenceNode:: make_copy() const { return new SequenceNode(*this); } /** * This function will be called during the cull traversal to perform any * additional operations that should be performed at cull time. This may * include additional manipulation of render state or additional * visible/invisible decisions, or any other arbitrary operation. * * Note that this function will *not* be called unless set_cull_callback() is * called in the constructor of the derived class. It is necessary to call * set_cull_callback() to indicated that we require cull_callback() to be * called. * * By the time this function is called, the node has already passed the * bounding-volume test for the viewing frustum, and the node's transform and * state have already been applied to the indicated CullTraverserData object. * * The return value is true if this node should be visible, or false if it * should be culled. */ bool SequenceNode:: cull_callback(CullTraverser *, CullTraverserData &) { select_child(get_frame()); return true; } /** * Returns the index number of the first visible child of this node, or a * number >= get_num_children() if there are no visible children of this node. * This is called during the cull traversal, but only if * has_selective_visibility() has already returned true. See * has_selective_visibility(). */ int SequenceNode:: get_first_visible_child() const { return get_frame(); } /** * Should be overridden by derived classes to return true if this kind of node * has the special property that just one of its children is visible at any * given time, and furthermore that the particular visible child can be * determined without reference to any external information (such as a * camera). At present, only SequenceNodes and SwitchNodes fall into this * category. * * If this function returns true, get_visible_child() can be called to return * the index of the currently-visible child. */ bool SequenceNode:: has_single_child_visibility() const { return true; } /** * Returns the index number of the currently visible child of this node. This * is only meaningful if has_single_child_visibility() has returned true. */ int SequenceNode:: get_visible_child() const { return get_frame(); } /** * */ void SequenceNode:: output(std::ostream &out) const { out << get_type() << " " << get_name() << ": "; AnimInterface::output(out); } /** * Tells the BamReader how to create objects of type SequenceNode. */ void SequenceNode:: register_with_read_factory() { BamReader::get_factory()->register_factory(get_class_type(), make_from_bam); } /** * Writes the contents of this object to the datagram for shipping out to a * Bam file. */ void SequenceNode:: write_datagram(BamWriter *manager, Datagram &dg) { SelectiveChildNode::write_datagram(manager, dg); AnimInterface::write_datagram(manager, dg); } /** * This function is called by the BamReader's factory when a new object of * type SequenceNode is encountered in the Bam file. It should create the * SequenceNode and extract its information from the file. */ TypedWritable *SequenceNode:: make_from_bam(const FactoryParams ¶ms) { SequenceNode *node = new SequenceNode(""); DatagramIterator scan; BamReader *manager; parse_params(params, scan, manager); node->fillin(scan, manager); return node; } /** * This internal function is called by make_from_bam to read in all of the * relevant data from the BamFile for the new SequenceNode. */ void SequenceNode:: fillin(DatagramIterator &scan, BamReader *manager) { SelectiveChildNode::fillin(scan, manager); AnimInterface::fillin(scan, manager); }