// Filename: baseParticleFactory.h // Created by: charles (05Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef BASEPARTICLEFACTORY_H #define BASEPARTICLEFACTORY_H #include #include #include "baseParticle.h" #include "particleCommonFuncs.h" #include //////////////////////////////////////////////////////////////////// // Class : BaseParticleFactory // Description : Pure Virtual base class for creating particles //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS BaseParticleFactory : public ReferenceCount { private: float _lifespan_base; float _lifespan_spread; float _mass_base; float _mass_spread; float _terminal_velocity_base; float _terminal_velocity_spread; virtual void populate_child_particle(BaseParticle *bp) const = 0; protected: BaseParticleFactory(void); BaseParticleFactory(const BaseParticleFactory ©); PUBLISHED: virtual ~BaseParticleFactory(void); INLINE void set_lifespan_base(float lb); INLINE void set_lifespan_spread(float ls); INLINE void set_mass_base(float mb); INLINE void set_mass_spread(float ms); INLINE void set_terminal_velocity_base(float tvb); INLINE void set_terminal_velocity_spread(float tvs); INLINE float get_lifespan_base(void) const; INLINE float get_lifespan_spread(void) const; INLINE float get_mass_base(void) const; INLINE float get_mass_spread(void) const; INLINE float get_terminal_velocity_base(void) const; INLINE float get_terminal_velocity_spread(void) const; virtual BaseParticle *alloc_particle(void) const = 0; void populate_particle(BaseParticle* bp); }; #include "baseParticleFactory.I" #endif // BASEPARTICLEFACTORY_H