/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearControlForce.cxx * @author Dave Schuyler * @date 2006 */ #include "datagram.h" #include "datagramIterator.h" #include "bamReader.h" #include "bamWriter.h" #include "linearControlForce.h" TypeHandle LinearControlForce::_type_handle; /** * Vector Constructor */ LinearControlForce:: LinearControlForce(const PhysicsObject *po, PN_stdfloat a, bool mass) : LinearForce(a, mass), _physics_object(po), _fvec(0.0f, 0.0f, 0.0f) { } /** * Copy Constructor */ LinearControlForce:: LinearControlForce(const LinearControlForce ©) : LinearForce(copy) { _physics_object = copy._physics_object; _fvec = copy._fvec; } /** * Destructor */ LinearControlForce:: ~LinearControlForce() { } /** * copier */ LinearForce *LinearControlForce:: make_copy() { return new LinearControlForce(*this); } /** * vector access */ LVector3 LinearControlForce:: get_child_vector(const PhysicsObject *po) { if (_physics_object != nullptr && po == _physics_object) { return _fvec; } else { return LVector3::zero(); } } /** * Write a string representation of this instance to . */ void LinearControlForce:: output(std::ostream &out) const { #ifndef NDEBUG //[ out<<"LinearControlForce"; #endif //] NDEBUG } /** * Write a string representation of this instance to . */ void LinearControlForce:: write(std::ostream &out, int indent) const { #ifndef NDEBUG //[ out.width(indent); out<<""; out<<"LinearControlForce:\n"; out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n"; out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n"; LinearForce::write(out, indent+2); #endif //] NDEBUG }