// Filename: bufferResidencyTracker.h // Created by: drose (16Mar06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef BUFFERRESIDENCYTRACKER_H #define BUFFERRESIDENCYTRACKER_H #include "pandabase.h" #include "bufferContextChain.h" #include "pStatCollector.h" class BufferContext; //////////////////////////////////////////////////////////////////// // Class : BufferResidencyTracker // Description : This class is used to keep track of the current state // of all the BufferContexts for a particular graphics // context: whether each one is active (rendered this // frame) or inactive (not rendered this frame), and // whether it is resident or nonresident in video // memory. // // The primary purpose of this class is to facilitate // PStats reporting of video card memory usage. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ BufferResidencyTracker { public: BufferResidencyTracker(const string &pgo_name, const string &type_name); void begin_frame(Thread *current_thread); void end_frame(Thread *current_thread); INLINE BufferContextChain &get_inactive_nonresident(); INLINE BufferContextChain &get_active_nonresident(); INLINE BufferContextChain &get_inactive_resident(); INLINE BufferContextChain &get_active_resident(); void write(ostream &out, int indent_level) const; private: void move_inactive(BufferContextChain &inactive, BufferContextChain &active); private: enum State { // Individual bits. S_active = 0x01, S_resident = 0x02, // Aggregate bits: unions of the above. S_inactive_nonresident = 0x00, S_active_nonresident = 0x01, S_inactive_resident = 0x02, S_active_resident = 0x03, // The total number of different states. S_num_states = 4, }; // One chain for each of the possible states, ordered as above. BufferContextChain _chains[S_num_states]; // A couple of PStatCollectors just to organize names. static PStatCollector _gmem_collector; PStatCollector _pgo_collector; // One PStatCollector for each state. These are ordered in reverse // order that we would like them to appear in the PStats graph. PStatCollector _active_resident_collector; PStatCollector _active_nonresident_collector; PStatCollector _inactive_resident_collector; PStatCollector _inactive_nonresident_collector; // The frame number currently considered "active". int _active_frame; friend class BufferContext; }; #include "bufferResidencyTracker.I" #endif