// Filename: pandaFramework.I // Created by: drose (02Apr02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_graphics_engine // Access: Public // Description: Returns the GraphicsEngine that is used to render all // the windows in the framework. Normally there's no // reason for user code to mess with this. //////////////////////////////////////////////////////////////////// INLINE GraphicsEngine *PandaFramework:: get_graphics_engine() { return &_engine; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_data_root // Access: Public // Description: Returns the root of the data graph. This is the // graph of nodes that is traversed to control the // inputs from user devices like the mouse and keyboard. //////////////////////////////////////////////////////////////////// INLINE const NodePath &PandaFramework:: get_data_root() const { return _data_root; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_event_handler // Access: Public // Description: Returns the EventHandler object that serves events in // the framework. This is primarily used to dispatch on // keypresses and such. //////////////////////////////////////////////////////////////////// INLINE EventHandler &PandaFramework:: get_event_handler() { return _event_handler; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::set_window_title // Access: Public // Description: Specifies the title that is set for all subsequently // created windows. //////////////////////////////////////////////////////////////////// INLINE void PandaFramework:: set_window_title(const string &title) { _window_title = title; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_num_windows // Access: Public // Description: Returns the number of windows that are currently // open. //////////////////////////////////////////////////////////////////// INLINE int PandaFramework:: get_num_windows() const { return _windows.size(); } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_window // Access: Public // Description: Returns the nth window currently open. //////////////////////////////////////////////////////////////////// INLINE WindowFramework *PandaFramework:: get_window(int n) const { nassertr(n >= 0 && n < (int)_windows.size(), NULL); return _windows[n]; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_wireframe // Access: Public // Description: Returns the current state of the wireframe flag. //////////////////////////////////////////////////////////////////// INLINE bool PandaFramework:: get_wireframe() const { return _wireframe_enabled; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_texture // Access: Public // Description: Returns the current state of the texture flag. //////////////////////////////////////////////////////////////////// INLINE bool PandaFramework:: get_texture() const { return _texture_enabled; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_two_sided // Access: Public // Description: Returns the current state of the two_sided flag. //////////////////////////////////////////////////////////////////// INLINE bool PandaFramework:: get_two_sided() const { return _two_sided_enabled; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_lighting // Access: Public // Description: Returns the current state of the lighting flag. //////////////////////////////////////////////////////////////////// INLINE bool PandaFramework:: get_lighting() const { return _lighting_enabled; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::has_highlight // Access: Public // Description: Returns true if any node is highlighted, false // otherwise. //////////////////////////////////////////////////////////////////// INLINE bool PandaFramework:: has_highlight() const { return !_highlight.is_empty(); } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::get_highlight // Access: Public // Description: Returns the currently highlighted node, if any, or an // empty NodePath if no node is highlighted. //////////////////////////////////////////////////////////////////// INLINE const NodePath &PandaFramework:: get_highlight() const { return _highlight; } //////////////////////////////////////////////////////////////////// // Function: PandaFramework::set_exit_flag // Access: Public // Description: Sets the flag that indicates it is time for the // application to exit. The application will actually // exit at the end of the current frame. //////////////////////////////////////////////////////////////////// INLINE void PandaFramework:: set_exit_flag() { _exit_flag = true; }