// Filename: nodePointerToBase.h // Created by: drose (07May05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef NODEPOINTERTOBASE_H #define NODEPOINTERTOBASE_H #include "pandabase.h" #include "pointerToVoid.h" #include "memoryUsage.h" #include "config_express.h" //////////////////////////////////////////////////////////////////// // Class : NodePointerToBase // Description : This is similar to PointerToBase, but it manages // objects of type NodeReferenceCount or // NodeCachedReferenceCount, and it updates the // node_ref_count instead of the regular ref_count. It // is intended for use only in PandaNode, to hold a // pointer to RenderState and TransformState, although // it could be used by any object that wanted to // maintain a separate reference count for reporting // purposes. //////////////////////////////////////////////////////////////////// template class NodePointerToBase : public PointerToVoid { public: typedef T To; protected: INLINE NodePointerToBase(To *ptr); INLINE NodePointerToBase(const NodePointerToBase ©); INLINE ~NodePointerToBase(); void reassign(To *ptr); INLINE void reassign(const NodePointerToBase ©); // No assignment or retrieval functions are declared in // NodePointerToBase, because we will have to specialize on const // vs. non-const later. PUBLISHED: INLINE void clear(); void output(ostream &out) const; }; template INLINE ostream &operator <<(ostream &out, const NodePointerToBase &pointer) { pointer.output(out); return out; } #include "nodePointerToBase.I" #endif