// Filename: dynamicTextPage.h // Created by: drose (09Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef DYNAMICTEXTPAGE_H #define DYNAMICTEXTPAGE_H #include "pandabase.h" #ifdef HAVE_FREETYPE #include "texture.h" #include "dynamicTextGlyph.h" #include "pointerTo.h" #include "pvector.h" class DynamicTextFont; //////////////////////////////////////////////////////////////////// // Class : DynamicTextPage // Description : A single "page" of a DynamicTextFont. This is a // single texture that holds a number of glyphs for // rendering. The font starts out with one page, and // will add more as it needs them. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA DynamicTextPage : public Texture { public: DynamicTextPage(DynamicTextFont *font, int page_number); DynamicTextGlyph *slot_glyph(int character, int x_size, int y_size, int margin); INLINE int get_x_size() const; INLINE int get_y_size() const; PUBLISHED: INLINE bool is_empty() const; private: int garbage_collect(); private: bool find_hole(int &x, int &y, int x_size, int y_size) const; DynamicTextGlyph *find_overlap(int x, int y, int x_size, int y_size) const; typedef pvector< PT(DynamicTextGlyph) > Glyphs; Glyphs _glyphs; int _x_size, _y_size; DynamicTextFont *_font; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { Texture::init_type(); register_type(_type_handle, "DynamicTextPage", Texture::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class DynamicTextFont; }; #include "dynamicTextPage.I" #endif // HAVE_FREETYPE #endif