:palette 256 256 :imagetype rgb # Allow textures that repeat up to three times to be palettized. This # requires stamping multiple copies of the texture into the palette. :coverage 3.0 :group leveleditor dir leveleditor :group misc :group fonts # The following line flags all textures to use the most generic image # type (e.g. 'rgba' as opposed to 'rgba8') and also turns on # mipmapping for all textures ('mipmap'). This enables more textures # to be grouped together on the same palettes. The 'cont' keyword # indicates that we should not stop scanning this file for a particular # texture just because we matched this first line. * : generic mipmap cont Comic.rgb : 256 256 Humanist.rgb : 256 256 Comic.egg : fonts Humanist.egg : fonts lilsmiley.rgba : 32 32 smiley.rgb : 512 256 soft_iris.rgb : 128 128 fade.egg : misc iris.egg : misc lilsmiley.egg : misc objectHandles.egg : misc smiley.egg : misc sphere.egg : misc dialog_box_gui : misc 4map.rgb : 256 256 omit donalds_dock_layout.egg : leveleditor minnies_melody_land_layout.egg : leveleditor toontown_central_layout.egg : leveleditor the_burrrgh_layout.egg : leveleditor gridBack.egg : leveleditor