// Filename: physicsCollisionHandler.h // Created by: drose (16Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef PHYSICSCOLLISIONHANDLER_H #define PHYSICSCOLLISIONHANDLER_H #include "pandabase.h" #include "collisionHandlerPusher.h" //////////////////////////////////////////////////////////////////// // Class : PhysicsCollisionHandler // Description : A specialized kind of CollisionHandler that simply // pushes back on things that attempt to move into solid // walls. This also puts forces onto the physics objects //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS PhysicsCollisionHandler : public CollisionHandlerPusher { PUBLISHED: PhysicsCollisionHandler(); virtual ~PhysicsCollisionHandler(); // These setters and getter are a bit of a hack: INLINE void set_almost_stationary_speed(float speed); INLINE float get_almost_stationary_speed(); INLINE void set_static_friction_coef(float coef); INLINE float get_static_friction_coef(); INLINE void set_dynamic_friction_coef(float coef); INLINE float get_dynamic_friction_coef(); protected: float _almost_stationary_speed; float _static_friction_coef; float _dynamic_friction_coef; void apply_friction( ColliderDef &def, LVector3f &vel, const LVector3f& force, float angle); virtual void apply_net_shove( ColliderDef &def, const LVector3f &net_shove, const LVector3f &force_normal); virtual void apply_linear_force(ColliderDef &def, const LVector3f &force); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerPusher::init_type(); register_type(_type_handle, "PhysicsCollisionHandler", CollisionHandlerPusher::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "physicsCollisionHandler.I" #endif