/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file linearVectorForce.cxx * @author charles * @date 2000-06-14 */ #include "datagram.h" #include "datagramIterator.h" #include "bamReader.h" #include "bamWriter.h" #include "linearVectorForce.h" TypeHandle LinearVectorForce::_type_handle; /** * Vector Constructor */ LinearVectorForce:: LinearVectorForce(const LVector3& vec, PN_stdfloat a, bool mass) : LinearForce(a, mass), _fvec(vec) { } /** * Default/Piecewise constructor */ LinearVectorForce:: LinearVectorForce(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat a, bool mass) : LinearForce(a, mass) { _fvec.set(x, y, z); } /** * Copy Constructor */ LinearVectorForce:: LinearVectorForce(const LinearVectorForce ©) : LinearForce(copy) { _fvec = copy._fvec; } /** * Destructor */ LinearVectorForce:: ~LinearVectorForce() { } /** * copier */ LinearForce *LinearVectorForce:: make_copy() { return new LinearVectorForce(*this); } /** * vector access */ LVector3 LinearVectorForce:: get_child_vector(const PhysicsObject *) { return _fvec; } /** * Write a string representation of this instance to . */ void LinearVectorForce:: output(std::ostream &out) const { #ifndef NDEBUG //[ out<<"LinearVectorForce"; #endif //] NDEBUG } /** * Write a string representation of this instance to . */ void LinearVectorForce:: write(std::ostream &out, int indent) const { #ifndef NDEBUG //[ out.width(indent); out<<""; out<<"LinearVectorForce:\n"; out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n"; LinearForce::write(out, indent+2); #endif //] NDEBUG }