/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file tinyXGraphicsWindow.cxx * @author drose * @date 2008-05-03 */ #include "pandabase.h" #ifdef HAVE_X11 #include "tinyXGraphicsWindow.h" #include "tinyGraphicsStateGuardian.h" #include "tinyXGraphicsPipe.h" #include "config_tinydisplay.h" #include "graphicsPipe.h" #include "keyboardButton.h" #include "mouseButton.h" #include "clockObject.h" #include "pStatTimer.h" #include "textEncoder.h" #include "throw_event.h" #include "lightReMutexHolder.h" #include "nativeWindowHandle.h" TypeHandle TinyXGraphicsWindow::_type_handle; /** * */ TinyXGraphicsWindow:: TinyXGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host) : x11GraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host) { _gc = (GC)NULL; _reduced_frame_buffer = NULL; _full_frame_buffer = NULL; _ximage = NULL; update_pixel_factor(); } /** * */ TinyXGraphicsWindow:: ~TinyXGraphicsWindow() { if (_gc != NULL && _display != NULL) { XFreeGC(_display, _gc); } if (_ximage != NULL) { PANDA_FREE_ARRAY(_ximage->data); _ximage->data = NULL; XDestroyImage(_ximage); } } /** * This function will be called within the draw thread before beginning * rendering for a given frame. It should do whatever setup is required, and * return true if the frame should be rendered, or false if it should be * skipped. */ bool TinyXGraphicsWindow:: begin_frame(FrameMode mode, Thread *current_thread) { PStatTimer timer(_make_current_pcollector, current_thread); if (_xwindow == (X11_Window)NULL) { return false; } begin_frame_spam(mode); if (_gsg == (GraphicsStateGuardian *)NULL) { return false; } if (_awaiting_configure) { // Don't attempt to draw while we have just reconfigured the window and we // haven't got the notification back yet. return false; } TinyGraphicsStateGuardian *tinygsg; DCAST_INTO_R(tinygsg, _gsg, false); if (_reduced_frame_buffer != (ZBuffer *)NULL) { tinygsg->_current_frame_buffer = _reduced_frame_buffer; } else { tinygsg->_current_frame_buffer = _full_frame_buffer; } tinygsg->reset_if_new(); _gsg->set_current_properties(&get_fb_properties()); return _gsg->begin_frame(current_thread); } /** * This function will be called within the draw thread after rendering is * completed for a given frame. It should do whatever finalization is * required. */ void TinyXGraphicsWindow:: end_frame(FrameMode mode, Thread *current_thread) { end_frame_spam(mode); nassertv(_gsg != (GraphicsStateGuardian *)NULL); if (mode == FM_render) { // end_render_texture(); copy_to_textures(); } _gsg->end_frame(current_thread); if (mode == FM_render) { trigger_flip(); clear_cube_map_selection(); } } /** * This function will be called within the draw thread after begin_flip() has * been called on all windows, to finish the exchange of the front and back * buffers. * * This should cause the window to wait for the flip, if necessary. */ void TinyXGraphicsWindow:: end_flip() { if (_xwindow == (X11_Window)NULL || !_flip_ready) { GraphicsWindow::end_flip(); return; } if (_reduced_frame_buffer != (ZBuffer *)NULL) { // Zoom the reduced buffer onto the full buffer. ZB_zoomFrameBuffer(_full_frame_buffer, 0, 0, _full_frame_buffer->xsize, _full_frame_buffer->ysize, _reduced_frame_buffer, 0, 0, _reduced_frame_buffer->xsize, _reduced_frame_buffer->ysize); } // We can't just point the XPutImage directly at our own framebuffer data, // even if the bytes_per_pixel matches, because some X displays will respect // the alpha channel and make the window transparent there. We don't want // transparent windows where the alpha data happens to less than 1.0. ZB_copyFrameBufferNoAlpha(_full_frame_buffer, _ximage->data, _pitch); XPutImage(_display, _xwindow, _gc, _ximage, 0, 0, 0, 0, _full_frame_buffer->xsize, _full_frame_buffer->ysize); XFlush(_display); GraphicsWindow::end_flip(); } /** * Returns true if a call to set_pixel_zoom() will be respected, false if it * will be ignored. If this returns false, then get_pixel_factor() will * always return 1.0, regardless of what value you specify for * set_pixel_zoom(). * * This may return false if the underlying renderer doesn't support pixel * zooming, or if you have called this on a DisplayRegion that doesn't have * both set_clear_color() and set_clear_depth() enabled. */ bool TinyXGraphicsWindow:: supports_pixel_zoom() const { return true; } /** * Do whatever processing is necessary to ensure that the window responds to * user events. Also, honor any requests recently made via * request_properties() * * This function is called only within the window thread. */ void TinyXGraphicsWindow:: process_events() { LightReMutexHolder holder(TinyXGraphicsPipe::_x_mutex); GraphicsWindow::process_events(); if (_xwindow == (X11_Window)0) { return; } poll_raw_mice(); XEvent event; XKeyEvent keyrelease_event; bool got_keyrelease_event = false; while (XCheckIfEvent(_display, &event, check_event, (char *)this)) { if (XFilterEvent(&event, None)) { continue; } if (got_keyrelease_event) { // If a keyrelease event is immediately followed by a matching keypress // event, that's just key repeat and we should treat the two events // accordingly. It would be nice if X provided a way to differentiate // between keyrepeat and explicit keypresses more generally. got_keyrelease_event = false; if (event.type == KeyPress && event.xkey.keycode == keyrelease_event.keycode && (event.xkey.time - keyrelease_event.time <= 1)) { // In particular, we only generate down messages for the repeated // keys, not down-and-up messages. handle_keystroke(event.xkey); // We thought about not generating the keypress event, but we need // that repeat for backspace. Rethink later. handle_keypress(event.xkey); continue; } else { // This keyrelease event is not immediately followed by a matching // keypress event, so it's a genuine release. handle_keyrelease(keyrelease_event); } } WindowProperties properties; ButtonHandle button; switch (event.type) { case ReparentNotify: break; case ConfigureNotify: _awaiting_configure = false; if (_properties.get_fixed_size()) { // If the window properties indicate a fixed size only, undo any // attempt by the user to change them. In X, there doesn't appear to // be a way to universally disallow this directly (although we do set // the min_size and max_size to the same value, which seems to work // for most window managers.) WindowProperties current_props = get_properties(); if (event.xconfigure.width != current_props.get_x_size() || event.xconfigure.height != current_props.get_y_size()) { XWindowChanges changes; changes.width = current_props.get_x_size(); changes.height = current_props.get_y_size(); int value_mask = (CWWidth | CWHeight); XConfigureWindow(_display, _xwindow, value_mask, &changes); } } else { // A normal window may be resized by the user at will. properties.set_size(event.xconfigure.width, event.xconfigure.height); system_changed_properties(properties); ZB_resize(_full_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size()); _pitch = (_full_frame_buffer->xsize * _bytes_per_pixel + 3) & ~3; create_reduced_frame_buffer(); create_ximage(); } break; case ButtonPress: // This refers to the mouse buttons. button = get_mouse_button(event.xbutton); _input_devices[0].set_pointer_in_window(event.xbutton.x, event.xbutton.y); _input_devices[0].button_down(button); break; case ButtonRelease: button = get_mouse_button(event.xbutton); _input_devices[0].set_pointer_in_window(event.xbutton.x, event.xbutton.y); _input_devices[0].button_up(button); break; case MotionNotify: _input_devices[0].set_pointer_in_window(event.xmotion.x, event.xmotion.y); break; case KeyPress: handle_keystroke(event.xkey); handle_keypress(event.xkey); break; case KeyRelease: // The KeyRelease can't be processed immediately, because we have to // check first if it's immediately followed by a matching KeyPress // event. keyrelease_event = event.xkey; got_keyrelease_event = true; break; case EnterNotify: _input_devices[0].set_pointer_in_window(event.xcrossing.x, event.xcrossing.y); break; case LeaveNotify: _input_devices[0].set_pointer_out_of_window(); break; case FocusIn: properties.set_foreground(true); system_changed_properties(properties); break; case FocusOut: _input_devices[0].focus_lost(); properties.set_foreground(false); system_changed_properties(properties); break; case UnmapNotify: properties.set_minimized(true); system_changed_properties(properties); break; case MapNotify: properties.set_minimized(false); system_changed_properties(properties); // Auto-focus the window when it is mapped. XSetInputFocus(_display, _xwindow, RevertToPointerRoot, CurrentTime); break; case ClientMessage: if ((Atom)(event.xclient.data.l[0]) == _wm_delete_window) { // This is a message from the window manager indicating that the user // has requested to close the window. string close_request_event = get_close_request_event(); if (!close_request_event.empty()) { // In this case, the app has indicated a desire to intercept the // request and process it directly. throw_event(close_request_event); } else { // In this case, the default case, the app does not intend to // service the request, so we do by closing the window. // TODO: don't release the gsg in the window thread. close_window(); properties.set_open(false); system_changed_properties(properties); } } break; case DestroyNotify: // Apparently, we never get a DestroyNotify on a toplevel window. // Instead, we rely on hints from the window manager (see above). tinydisplay_cat.info() << "DestroyNotify\n"; break; default: tinydisplay_cat.error() << "unhandled X event type " << event.type << "\n"; } } if (got_keyrelease_event) { // This keyrelease event is not immediately followed by a matching // keypress event, so it's a genuine release. handle_keyrelease(keyrelease_event); } } /** * Closes the window right now. Called from the window thread. */ void TinyXGraphicsWindow:: close_window() { if (_gsg != (GraphicsStateGuardian *)NULL) { TinyGraphicsStateGuardian *tinygsg; DCAST_INTO_V(tinygsg, _gsg); tinygsg->_current_frame_buffer = NULL; _gsg.clear(); } x11GraphicsWindow::close_window(); } /** * Opens the window right now. Called from the window thread. Returns true * if the window is successfully opened, or false if there was a problem. */ bool TinyXGraphicsWindow:: open_window() { TinyXGraphicsPipe *tinyx_pipe; DCAST_INTO_R(tinyx_pipe, _pipe, false); // GSG CreationInitialization TinyGraphicsStateGuardian *tinygsg; if (_gsg == 0) { // There is no old gsg. Create a new one. tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL); _gsg = tinygsg; } else { DCAST_INTO_R(tinygsg, _gsg, false); } XVisualInfo vinfo_template; vinfo_template.screen = _screen; vinfo_template.depth = 32; vinfo_template.c_class = TrueColor; // Try to get each of these properties in turn. int try_masks[] = { VisualScreenMask | VisualDepthMask | VisualClassMask, VisualScreenMask | VisualClassMask, VisualScreenMask | VisualDepthMask, VisualScreenMask, 0, }; int i = 0; int num_vinfos = 0; XVisualInfo *vinfo_array; while (try_masks[i] != 0 && num_vinfos == 0) { vinfo_array = XGetVisualInfo(_display, try_masks[i], &vinfo_template, &num_vinfos); ++i; } if (num_vinfos == 0) { // No suitable X visual. tinydisplay_cat.error() << "No suitable X Visual available; cannot open window.\n"; return false; } _visual_info = &vinfo_array[0]; _visual = _visual_info->visual; _depth = _visual_info->depth; _bytes_per_pixel = _depth / 8; if (_bytes_per_pixel == 3) { // Seems to be a special case. _bytes_per_pixel = 4; } tinydisplay_cat.info() << "Got X Visual with depth " << _depth << " (bpp " << _bytes_per_pixel << ") and class "; switch (_visual_info->c_class) { case TrueColor: tinydisplay_cat.info(false) << "TrueColor\n"; break; case DirectColor: tinydisplay_cat.info(false) << "DirectColor\n"; break; case StaticColor: tinydisplay_cat.info(false) << "StaticColor\n"; break; case StaticGray: tinydisplay_cat.info(false) << "StaticGray\n"; break; case GrayScale: tinydisplay_cat.info(false) << "GrayScale\n"; break; case PseudoColor: tinydisplay_cat.info(false) << "PseudoColor\n"; break; } setup_colormap(_visual_info); if (!x11GraphicsWindow::open_window()) { return false; } _gc = XCreateGC(_display, _xwindow, 0, NULL); create_full_frame_buffer(); if (_full_frame_buffer == NULL) { tinydisplay_cat.error() << "Could not create frame buffer.\n"; return false; } create_reduced_frame_buffer(); create_ximage(); nassertr(_ximage != NULL, false); tinygsg->_current_frame_buffer = _full_frame_buffer; tinygsg->reset_if_new(); if (!tinygsg->is_valid()) { close_window(); return false; } XMapWindow(_display, _xwindow); if (_properties.get_raw_mice()) { open_raw_mice(); } else { if (tinydisplay_cat.is_debug()) { tinydisplay_cat.debug() << "Raw mice not requested.\n"; } } // Create a WindowHandle for ourselves _window_handle = NativeWindowHandle::make_x11(_xwindow); // And tell our parent window that we're now its child. if (_parent_window_handle != (WindowHandle *)NULL) { _parent_window_handle->attach_child(_window_handle); } return true; } /** * Called internally when the pixel factor changes. */ void TinyXGraphicsWindow:: pixel_factor_changed() { x11GraphicsWindow::pixel_factor_changed(); create_reduced_frame_buffer(); } /** * Creates a suitable frame buffer for the current window size. */ void TinyXGraphicsWindow:: create_full_frame_buffer() { if (_full_frame_buffer != NULL) { ZB_close(_full_frame_buffer); _full_frame_buffer = NULL; } int mode; switch (_bytes_per_pixel) { case 1: tinydisplay_cat.error() << "Palette images are currently not supported.\n"; return; case 2: mode = ZB_MODE_5R6G5B; break; case 4: mode = ZB_MODE_RGBA; break; default: return; } _full_frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), mode, 0, 0, 0, 0); _pitch = (_full_frame_buffer->xsize * _bytes_per_pixel + 3) & ~3; } /** * Creates a suitable frame buffer for the current window size and pixel zoom. */ void TinyXGraphicsWindow:: create_reduced_frame_buffer() { if (!_full_frame_buffer) { return; } if (_reduced_frame_buffer != NULL) { ZB_close(_reduced_frame_buffer); _reduced_frame_buffer = NULL; } int x_size = get_fb_x_size(); int y_size = get_fb_y_size(); if (x_size == _full_frame_buffer->xsize) { // No zooming is necessary. } else { // The reduced size is different, so we need a separate buffer to render // into. _reduced_frame_buffer = ZB_open(x_size, y_size, _full_frame_buffer->mode, 0, 0, 0, 0); } } /** * Creates a suitable XImage for the current window size. */ void TinyXGraphicsWindow:: create_ximage() { if (_ximage != NULL) { PANDA_FREE_ARRAY(_ximage->data); _ximage->data = NULL; XDestroyImage(_ximage); _ximage = NULL; } int image_size = _full_frame_buffer->ysize * _pitch; char *data = (char *)PANDA_MALLOC_ARRAY(image_size); _ximage = XCreateImage(_display, _visual, _depth, ZPixmap, 0, data, _full_frame_buffer->xsize, _full_frame_buffer->ysize, 32, 0); } #endif // HAVE_X11