// Filename: modelPool.h // Created by: drose (12Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef MODELPOOL_H #define MODELPOOL_H #include "pandabase.h" #include "filename.h" #include "modelRoot.h" #include "pointerTo.h" #include "lightMutex.h" #include "pmap.h" #include "loaderOptions.h" //////////////////////////////////////////////////////////////////// // Class : ModelPool // Description : This class unifies all references to the same // filename, so that multiple attempts to load the same // model will return the same pointer. Note that the // default behavior is thus to make instances: use with // caution. Use the copy_subgraph() method on Node (or // use NodePath::copy_to) to make modifiable copies of // the node. // // Unlike TexturePool, this class does not automatically // resolve the model filenames before loading, so a // relative path and an absolute path to the same model // will appear to be different filenames. // // However, see the Loader class, which is now the // preferred interface for loading models. The Loader // class can resolve filenames, supports threaded // loading, and can automatically consult the ModelPool, // according to the supplied LoaderOptions. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_PGRAPH ModelPool { PUBLISHED: INLINE static bool has_model(const Filename &filename); INLINE static bool verify_model(const Filename &filename); INLINE static ModelRoot *load_model(const Filename &filename, const LoaderOptions &options = LoaderOptions()); INLINE static void add_model(const Filename &filename, ModelRoot *model); INLINE static void release_model(const Filename &filename); INLINE static void add_model(ModelRoot *model); INLINE static void release_model(ModelRoot *model); INLINE static void release_all_models(); INLINE static int garbage_collect(); INLINE static void list_contents(ostream &out); INLINE static void list_contents(); static void write(ostream &out); private: INLINE ModelPool(); bool ns_has_model(const Filename &filename); ModelRoot *ns_load_model(const Filename &filename, const LoaderOptions &options); void ns_add_model(const Filename &filename, ModelRoot *model); void ns_release_model(const Filename &filename); void ns_add_model(ModelRoot *model); void ns_release_model(ModelRoot *model); void ns_release_all_models(); int ns_garbage_collect(); void ns_list_contents(ostream &out) const; static ModelPool *get_ptr(); static ModelPool *_global_ptr; LightMutex _lock; typedef pmap Models; Models _models; }; #include "modelPool.I" #endif