// Filename: pointParticle.h // Created by: charles (19Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef POINTPARTICLE_H #define POINTPARTICLE_H #include "baseParticle.h" //////////////////////////////////////////////////////////////////// // Class : PointParticle // Description : Describes a particle that requires representation // by a point (pixel, sparkle, billboard) //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle { public: PointParticle(float lifespan = 0.0f, bool alive = false); PointParticle(const PointParticle ©); virtual ~PointParticle(); virtual void init(); virtual void die(); virtual void update(); virtual PhysicsObject *make_copy() const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent=0) const; }; #endif // POINTPARTICLE_H