// Filename: pointParticleRenderer.h // Created by: charles (20Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef POINTPARTICLERENDERER_H #define POINTPARTICLERENDERER_H #include "baseParticleRenderer.h" #include "baseParticle.h" #include "renderModeAttrib.h" #include "pointerTo.h" #include "pointerToArray.h" #include "luse.h" #include "geom.h" #include "geomVertexData.h" #include "geomPoints.h" #include "pStatCollector.h" //////////////////////////////////////////////////////////////////// // Class : PointParticleRenderer // Description : Simple point/point particle renderer. Does NOT // handle billboards- use BillboardParticleRenderer // for that. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS PointParticleRenderer : public BaseParticleRenderer { PUBLISHED: enum PointParticleBlendType { PP_ONE_COLOR, PP_BLEND_LIFE, PP_BLEND_VEL }; PointParticleRenderer(const PointParticleRenderer& copy); PointParticleRenderer(ParticleRendererAlphaMode ad = PR_ALPHA_NONE, float point_size = 1.0f, PointParticleBlendType bt = PP_ONE_COLOR, ParticleRendererBlendMethod bm = PP_NO_BLEND, const Colorf& sc = Colorf(1.0f, 1.0f, 1.0f, 1.0f), const Colorf& ec = Colorf(1.0f, 1.0f, 1.0f, 1.0f)); virtual ~PointParticleRenderer(); virtual BaseParticleRenderer *make_copy(); INLINE void set_point_size(float point_size); INLINE void set_start_color(const Colorf& sc); INLINE void set_end_color(const Colorf& ec); INLINE void set_blend_type(PointParticleBlendType bt); INLINE void set_blend_method(ParticleRendererBlendMethod bm); INLINE float get_point_size() const; INLINE const Colorf& get_start_color() const; INLINE const Colorf& get_end_color() const; INLINE PointParticleBlendType get_blend_type() const; INLINE ParticleRendererBlendMethod get_blend_method() const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; private: Colorf _start_color; Colorf _end_color; float _point_size; CPT(RenderAttrib) _thick; PT(Geom) _point_primitive; PT(GeomPoints) _points; PT(GeomVertexData) _vdata; int _max_pool_size; PointParticleBlendType _blend_type; ParticleRendererBlendMethod _blend_method; LPoint3f _aabb_min; LPoint3f _aabb_max; Colorf create_color(const BaseParticle *p); virtual void birth_particle(int index); virtual void kill_particle(int index); virtual void init_geoms(); virtual void render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles); virtual void resize_pool(int new_size); static PStatCollector _render_collector; }; #include "pointParticleRenderer.I" #endif // POINTPARTICLERENDERER_H