// Filename: dallocator.h // Created by: drose (05Jun01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef DALLOCATOR_H #define DALLOCATOR_H #include #include "dtoolbase.h" //////////////////////////////////////////////////////////////////// // Class : dallocator // Description : This is similar to pallocator, but always uses the // default new and delete handlers defined in // dtoolbase_cc.h; it never calls the hooks assigned by // redefining global_operator_new, etc. // // This is needed in those rare cases when we need to // allocate memory for STL without going through the // callback hooks, for instance to implement STL tables // within the MemoryUsage class itself. //////////////////////////////////////////////////////////////////// #ifndef USE_STL_ALLOCATOR // If we're not trying to make custom allocators (either we don't know // what kind of syntax this STL library wants, or we're compiling with // OPTIMIZE 4), then simply use the standard allocator. #define dallocator allocator #else template class dallocator : public allocator { public: // There seems to be a bug in VC++ 2003 that requires these typedefs // to be made explicitly. typedef TYPENAME allocator::pointer pointer; typedef TYPENAME allocator::reference reference; typedef TYPENAME allocator::const_pointer const_pointer; typedef TYPENAME allocator::const_reference const_reference; typedef TYPENAME allocator::size_type size_type; INLINE dallocator() throw(); // template member functions in VC++ can only be defined in-class. template INLINE dallocator(const dallocator ©) throw() { } INLINE pointer allocate(size_type n, allocator::const_pointer hint = 0); INLINE void deallocate(pointer p, size_type n); template struct rebind { typedef dallocator other; }; }; #include "dallocator.T" #endif // USE_STL_ALLOCATOR #endif