/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file nodeReferenceCount.cxx * @author drose * @date 2006-05-01 */ #include "nodeReferenceCount.h" TypeHandle NodeReferenceCount::_type_handle; /** * Does some easy checks to make sure that the reference count isn't * completely bogus. */ bool NodeReferenceCount:: do_test_ref_count_integrity() const { // If this assertion fails, we're trying to delete an object that was just // deleted. Possibly you used a real pointer instead of a PointerTo at some // point, and the object was deleted when the PointerTo went out of scope. // Maybe you tried to create an automatic (local variable) instance of a // class that derives from ReferenceCount. Or maybe your headers are out of // sync, and you need to make clean in direct or some higher tree. nassertr(_node_ref_count != -100, false); // If this assertion fails, the reference counts are all screwed up // altogether. Maybe some errant code stomped all over memory somewhere. nassertr(_node_ref_count >= 0, false); return ReferenceCount::do_test_ref_count_integrity(); }