// Filename: speedTreeNode.h // Created by: drose (30Sep10) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef SPEEDTREENODE_H #define SPEEDTREENODE_H #include "pandabase.h" #include "pandaNode.h" #include "pointerTo.h" #include "stTree.h" #include "stTransform.h" #include "stTerrain.h" #include "callbackObject.h" #include "loaderOptions.h" #include "transformState.h" #include "nodePath.h" #include "pStatCollector.h" #include "randomizer.h" #include "speedtree_api.h" class Loader; // There is a SpeedTree bug that prevents reliably deleting a // CForestRender object, as of version 5.2. Presumably it will be // fixed beginning in version 5.3. #if SPEEDTREE_VERSION_MAJOR > 5 || (SPEEDTREE_VERSION_MAJOR == 5 && SPEEDTREE_VERSION_MINOR >= 3) #undef ST_DELETE_FOREST_HACK #else #define ST_DELETE_FOREST_HACK #endif //////////////////////////////////////////////////////////////////// // Class : SpeedTreeNode // Description : Interfaces with the SpeedTree library to render // SpeedTree objects, especially trees, within the // Panda3D scene graph. // // SpeedTree also includes some support for a simple // terrain system, which is available here as well. // SpeedTree's rather lame grass system is not presently // exposed. //////////////////////////////////////////////////////////////////// class EXPCL_PANDASPEEDTREE SpeedTreeNode : public PandaNode { private: // This definition is required by InstanceList, below. typedef pvector STInstances; PUBLISHED: // This nested class keeps a linear list of transforms, for the // purpose of recording instances of a particular STTree. It is // used below. class InstanceList { public: INLINE InstanceList(const STTree *tree); INLINE bool operator < (const InstanceList &other) const; PUBLISHED: INLINE const STTree *get_tree() const; INLINE int get_num_instances() const; INLINE STTransform get_instance(int n) const; MAKE_SEQ(get_instances, get_num_instances, get_instance); INLINE void set_instance(int n, const STTransform &transform); INLINE int add_instance(const STTransform &transform); INLINE void remove_instance(int n); void output(ostream &out) const; void write(ostream &out, int indent_level = 0) const; public: void write_datagram(BamWriter *manager, Datagram &dg); void fillin(DatagramIterator &scan, BamReader *manager); private: PT(STTree) _tree; STInstances _instances; friend class SpeedTreeNode; }; PUBLISHED: SpeedTreeNode(const string &name); virtual ~SpeedTreeNode(); INLINE bool is_valid() const; INLINE int get_num_trees() const; INLINE const STTree *get_tree(int n) const; MAKE_SEQ(get_trees, get_num_trees, get_tree); const InstanceList &get_instance_list(int n) const; MAKE_SEQ(get_instance_lists, get_num_trees, get_instance_list); INLINE STTree *modify_tree(int n); int count_total_instances() const; InstanceList &add_tree(const STTree *tree); int remove_tree(const STTree *tree); void remove_all_trees(); bool has_instance_list(const STTree *tree) const; const InstanceList &get_instance_list(const STTree *tree) const; InstanceList &modify_instance_list(const STTree *tree); void add_instance(const STTree *tree, const STTransform &transform); void add_instances(const NodePath &root, const TransformState *transform = TransformState::make_identity()); void add_instances_from(const SpeedTreeNode *other); void add_instances_from(const SpeedTreeNode *other, const TransformState *transform); void add_random_instances(const STTree *tree, int quantity, PN_stdfloat x_min, PN_stdfloat x_max, PN_stdfloat y_min, PN_stdfloat y_max, PN_stdfloat scale_min, PN_stdfloat scale_max, PN_stdfloat height_min, PN_stdfloat height_max, PN_stdfloat slope_min, PN_stdfloat slope_max, Randomizer &randomizer = Randomizer()); bool add_from_stf(const Filename &stf_filename, const LoaderOptions &options = LoaderOptions()); bool add_from_stf(istream &in, const Filename &pathname, const LoaderOptions &options = LoaderOptions(), Loader *loader = NULL); bool setup_terrain(const Filename &terrain_file); void set_terrain(STTerrain *terrain); INLINE void clear_terrain(); INLINE bool has_terrain() const; INLINE STTerrain *get_terrain() const; void snap_to_terrain(); void reload_config(); void set_wind(double strength, const LVector3 &direction); INLINE void set_time_delta(double delta); INLINE double get_time_delta() const; INLINE static void set_global_time_delta(double delta); INLINE static double get_global_time_delta(); static bool authorize(const string &license = ""); public: SpeedTreeNode(const SpeedTreeNode ©); virtual PandaNode *make_copy() const; virtual PandaNode *combine_with(PandaNode *other); virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer); virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data); virtual bool is_renderable() const; virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data); void prepare_scene(GraphicsStateGuardianBase *gsgbase, const RenderState *net_state); virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds, int &internal_vertices, int pipeline_stage, Thread *current_thread) const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level) const; static void write_error(ostream &out); protected: void set_transparent_texture_mode(SpeedTree::ETextureAlphaRenderMode eMode) const; private: void init_node(); void r_add_instances(PandaNode *node, const TransformState *transform, Thread *current_thread); void repopulate(); void update_terrain_cells(); bool validate_api(GraphicsStateGuardian *gsg); void draw_callback(CallbackData *cbdata); void render_forest_into_shadow_maps(); void setup_for_render(GraphicsStateGuardian *gsg); void cull_forest(); void print_forest_stats(const SpeedTree::CForest::SPopulationStats &forest_stats) const; private: class DrawCallback : public CallbackObject { public: ALLOC_DELETED_CHAIN(DrawCallback); INLINE DrawCallback(SpeedTreeNode *node); virtual void do_callback(CallbackData *cbdata); private: PT(SpeedTreeNode) _node; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CallbackObject::init_type(); register_type(_type_handle, "SpeedTreeNode::DrawCallback", CallbackObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; private: string _os_shaders_dir; // A list of instances per each unique tree. typedef ov_set > Trees; Trees _trees; #ifdef ST_DELETE_FOREST_HACK SpeedTree::CForestRender &_forest_render; #else SpeedTree::CForestRender _forest_render; #endif // ST_DELETE_FOREST_HACK SpeedTree::CView _view; SpeedTree::SForestCullResultsRender _visible_trees; SpeedTree::CForest::SPopulationStats _population_stats; bool _needs_repopulate; bool _is_valid; PT(STTerrain) _terrain; SpeedTree::CTerrainRender _terrain_render; SpeedTree::STerrainCullResults _visible_terrain; SpeedTree::Vec3 _light_dir; class ShadowInfo { public: ShadowInfo() {}; SpeedTree::CView _light_view; SpeedTree::SForestCullResultsRender _light_cull; PN_stdfloat _shadow_split; }; typedef pvector ShadowInfos; ShadowInfos _shadow_infos; double _time_delta; static double _global_time_delta; static bool _authorized; static bool _done_first_init; static PStatCollector _cull_speedtree_pcollector; static PStatCollector _cull_speedtree_shadows_pcollector; static PStatCollector _cull_speedtree_trees_pcollector; static PStatCollector _cull_speedtree_terrain_pcollector; static PStatCollector _draw_speedtree_pcollector; static PStatCollector _draw_speedtree_shadows_pcollector; static PStatCollector _draw_speedtree_trees_pcollector; static PStatCollector _draw_speedtree_terrain_pcollector; static PStatCollector _draw_speedtree_terrain_update_pcollector; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); register_type(_type_handle, "SpeedTreeNode", PandaNode::get_class_type()); DrawCallback::init_type(); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class SpeedTreeNode::DrawCallback; }; INLINE ostream &operator << (ostream &out, const SpeedTreeNode::InstanceList &instances) { instances.output(out); return out; } #include "speedTreeNode.I" #endif