// Filename: modelNode.h // Created by: drose (09Nov00) // //////////////////////////////////////////////////////////////////// #ifndef MODELNODE_H #define MODELNODE_H #include #include //////////////////////////////////////////////////////////////////// // Class : ModelNode // Description : This node is placed at key points within the scene // graph to indicate the roots of "models": subtrees // that are conceptually to be treated as a single unit, // like a car or a room, for instance. It doesn't // affect rendering or any other operations; it's // primarily useful as a high-level model indication. // // ModelNodes are created in response to a { 1 } // flag within an egg file. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA ModelNode : public NamedNode { PUBLISHED: INLINE ModelNode(const string &name = ""); INLINE void set_preserve_transform(bool preserve_transform); INLINE bool get_preserve_transform() const; public: INLINE ModelNode(const ModelNode ©); INLINE void operator = (const ModelNode ©); virtual Node *make_copy() const; virtual bool safe_to_flatten() const; virtual bool safe_to_transform() const; public: static void register_with_read_factory(void); protected: virtual void write_datagram(BamWriter *manager, Datagram &me); void fillin(DatagramIterator &scan, BamReader *manager); static TypedWriteable *make_ModelNode(const FactoryParams ¶ms); private: bool _preserve_transform; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { NamedNode::init_type(); register_type(_type_handle, "ModelNode", NamedNode::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "modelNode.I" #endif