// Filename: rocketSystemInterface.h // Created by: rdb (03Nov11) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "rocketSystemInterface.h" #include "clockObject.h" //////////////////////////////////////////////////////////////////// // Function: RocketSystemInterface::GetElapsedTime // Access: Public // Description: Get the number of seconds elapsed since the start // of the application. //////////////////////////////////////////////////////////////////// float RocketSystemInterface:: GetElapsedTime() { ClockObject *clock = ClockObject::get_global_clock(); //XXX not sure exactly how Rocket uses uses it, maybe get_frame_time is better? return clock->get_real_time(); } //////////////////////////////////////////////////////////////////// // Function: RocketSystemInterface::LogMessage // Access: Public // Description: Log the specified message. Returns true to // continue execution, false to break into the // debugger. //////////////////////////////////////////////////////////////////// bool RocketSystemInterface:: LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message) { switch(type) { case Rocket::Core::Log::LT_ALWAYS: case Rocket::Core::Log::LT_ERROR: case Rocket::Core::Log::LT_ASSERT: rocket_cat->error() << message.CString() << "\n"; return true; case Rocket::Core::Log::LT_WARNING: rocket_cat->warning() << message.CString() << "\n"; return true; case Rocket::Core::Log::LT_INFO: rocket_cat->info() << message.CString() << "\n"; return true; case Rocket::Core::Log::LT_DEBUG: rocket_cat->debug() << message.CString() << "\n"; return true; case Rocket::Core::Log::LT_MAX: // Not really sent; just to keep compiler happy break; } return true; }