// Filename: physxDebugGeomNode.h // Created by: enn0x (15Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXDEBUGGEOMNODE_H #define PHYSXDEBUGGEOMNODE_H #include "pandabase.h" #include "pointerTo.h" #include "geomNode.h" #include "transformState.h" #include "geom.h" #include "geomVertexData.h" #include "geomLines.h" #include "geomTriangles.h" #include "physx_includes.h" class PhysxScene; //////////////////////////////////////////////////////////////////// // Class : PhysxDebugGeomNode // Description : Renderable geometry which represents visualizations // of physics objects. Intended to help with // debugging code. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxDebugGeomNode : public GeomNode { PUBLISHED: INLINE PhysxDebugGeomNode(); INLINE ~PhysxDebugGeomNode(); void on(); void off(); void toggle(); INLINE void visualize_world_axes(bool value); INLINE void visualize_body_axes(bool value); INLINE void visualize_body_mass_axes(bool value); INLINE void visualize_body_lin_velocity(bool value); INLINE void visualize_body_ang_velocity(bool value); INLINE void visualize_body_joint_groups(bool value); INLINE void visualize_joint_local_axes(bool value); INLINE void visualize_joint_world_axes(bool value); INLINE void visualize_joint_limits(bool value); INLINE void visualize_contact_point(bool value); INLINE void visualize_contact_normal(bool value); INLINE void visualize_contact_error(bool value); INLINE void visualize_contact_force(bool value); INLINE void visualize_actor_axes(bool value); INLINE void visualize_collision_aabbs(bool value); INLINE void visualize_collision_shapes(bool value); INLINE void visualize_collision_axes(bool value); INLINE void visualize_collision_compounds(bool value); INLINE void visualize_collision_vnormals(bool value); INLINE void visualize_collision_fnormals(bool value); INLINE void visualize_collision_edges(bool value); INLINE void visualize_collision_spheres(bool value); INLINE void visualize_collision_static(bool value); INLINE void visualize_collision_dynamic(bool value); INLINE void visualize_collision_free(bool value); INLINE void visualize_collision_ccd(bool value); INLINE void visualize_collision_skeletons(bool value); INLINE void visualize_cloth_mesh(bool value); INLINE void visualize_cloth_validbounds(bool value); INLINE void visualize_softbody_mesh(bool value); INLINE void visualize_softbody_validbounds(bool value); INLINE void visualize_force_fields(bool value); public: void update(NxScene *scenePtr); private: float _scale; PT(GeomVertexData) _vdata; PT(Geom) _geom_lines; PT(GeomLines) _prim_lines; PT(Geom) _geom_triangles; PT(GeomTriangles) _prim_triangles; //////////////////////////////////////////////////////////////////// public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GeomNode::init_type(); register_type(_type_handle, "PhysxDebugGeomNode", GeomNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxDebugGeomNode.I" #endif // PHYSXDEBUGGEOMNODE_H