// Filename: lvector3_src.h // Created by: drose (24Sep99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVector3 // Description : This is a three-component vector distance (as opposed // to a three-component point, which represents a // particular point in space). Some of the methods are // slightly different between LPoint3 and LVector3; in // particular, subtraction of two points yields a // vector, while addition of a vector and a point yields // a point. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_LINMATH FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector3)(); INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©); INLINE_LINMATH FLOATNAME(LVector3) &operator = (const FLOATNAME(LVecBase3) ©); INLINE_LINMATH FLOATNAME(LVector3) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z); INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase2) ©, FLOATTYPE z); EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const string &attr_name) const); EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const string &attr_name, PyObject *assign)); INLINE_LINMATH static const FLOATNAME(LVector3) &zero(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z(); INLINE_LINMATH FLOATNAME(LVector2) get_xy() const; INLINE_LINMATH FLOATNAME(LVector2) get_xz() const; INLINE_LINMATH FLOATNAME(LVector2) get_yz() const; INLINE_LINMATH FLOATNAME(LVector3) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATNAME(LVector3) project(const FLOATNAME(LVecBase3) &onto) const; INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector3) &other, const FLOATNAME(LVector3) &ref) const; INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector3) &other, const FLOATNAME(LVector3) &ref) const; INLINE_LINMATH FLOATTYPE relative_angle_rad(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE relative_angle_deg(const FLOATNAME(LVector3) &other) const; #endif INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const; // Some special named constructors for LVector3. INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default); // INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right, INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right, FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default); EXTENSION(INLINE_LINMATH string __repr__() const); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector3_src.I"