// Filename: bam.h // Created by: jason (27Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// // This file just holds the Magic Number, Major and Minor version // numbers that are common to both BamWriter and BamReader. #ifndef _BAM_H #define _BAM_H #include "pandabase.h" // The magic number for a BAM file. It includes a carriage return and // newline character to help detect files damaged due to faulty // ASCII/Binary conversion. static const string _bam_header = string("pbj\0\n\r", 6); static const unsigned short _bam_major_ver = 6; // Bumped to major version 2 on 7/6/00 due to major changes in Character. // Bumped to major version 3 on 12/8/00 to change float64's to float32's. // Bumped to major version 4 on 4/10/02 to store new scene graph. // Bumped to major version 5 on 5/6/05 for new Geom implementation. // Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData. static const unsigned short _bam_minor_ver = 3; // Bumped to minor version 1 on 3/12/06 to add Texture::_compression. // Bumped to minor version 2 on 3/17/06 to add PandaNode::_draw_control_mask. // Bumped to minor version 3 on 3/21/06 to add Texture::_ram_images. #endif