// Filename: eggPatch.h // Created by: drose (27Apr12) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef EGGPATCH_H #define EGGPATCH_H #include "pandabase.h" #include "eggPrimitive.h" //////////////////////////////////////////////////////////////////// // Class : EggPatch // Description : A single "patch", a special primitive to be rendered // only with a tessellation shader. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggPatch : public EggPrimitive { PUBLISHED: INLINE EggPatch(const string &name = ""); INLINE EggPatch(const EggPatch ©); INLINE EggPatch &operator = (const EggPatch ©); virtual void write(ostream &out, int indent_level) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggPrimitive::init_type(); register_type(_type_handle, "EggPatch", EggPrimitive::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "eggPatch.I" #endif