// Filename: eggXfmSAnim.h // Created by: drose (19Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef EGGXFMSANIM_H #define EGGXFMSANIM_H #include "pandabase.h" #include "eggGroupNode.h" #include "config_linmath.h" // for temp_hpr_fix class EggXfmAnimData; //////////////////////////////////////////////////////////////////// // Class : EggXfmSAnim // Description : This corresponds to an entry, which is // a collection of up to nine entries that // specify the nine components of a transformation. // It's implemented as a group that can contain // any number of EggSAnimData children. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggXfmSAnim : public EggGroupNode { PUBLISHED: INLINE EggXfmSAnim(const string &name = "", CoordinateSystem cs = CS_default); EggXfmSAnim(const EggXfmAnimData &convert_from); INLINE EggXfmSAnim(const EggXfmSAnim ©); INLINE EggXfmSAnim &operator = (const EggXfmSAnim ©); INLINE void set_fps(double fps); INLINE void clear_fps(); INLINE bool has_fps() const; INLINE double get_fps() const; INLINE void set_order(const string &order); INLINE void clear_order(); INLINE bool has_order() const; INLINE const string &get_order() const; INLINE static const string &get_standard_order(); INLINE CoordinateSystem get_coordinate_system() const; void optimize(); void optimize_to_standard_order(); void normalize(); int get_num_rows() const; void get_value(int row, LMatrix4d &mat) const; bool set_value(int row, const LMatrix4d &mat); INLINE void clear_data(); bool add_data(const LMatrix4d &mat); void add_component_data(const string &component_name, double value); void add_component_data(int component, double value); virtual bool is_anim_matrix() const; virtual void write(ostream &out, int indent_level) const; static void compose_with_order(LMatrix4d &mat, const LVecBase3d &scale, const LVecBase3d &shear, const LVecBase3d &hpr, const LVecBase3d &trans, const string &order, CoordinateSystem cs); protected: virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv, CoordinateSystem to_cs); virtual void r_mark_coordsys(CoordinateSystem cs); private: void normalize_by_rebuilding(); void normalize_by_expanding(); private: double _fps; bool _has_fps; string _order; CoordinateSystem _coordsys; static const string _standard_order_legacy; static const string _standard_order_hpr_fix; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggGroupNode::init_type(); register_type(_type_handle, "EggXfmSAnim", EggGroupNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "eggXfmSAnim.I" #endif