/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file physxBoxShape.h * @author enn0x * @date 2009-09-16 */ #ifndef PHYSXBOXSHAPE_H #define PHYSXBOXSHAPE_H #include "pandabase.h" #include "luse.h" #include "physxShape.h" #include "physx_includes.h" class PhysxBoxShapeDesc; /** * A box shaped collision detection primitive. Each shape is owned by the * actor which it is attached to. * * An instance can be created by calling the createShape() method of the * PhysxActor object that will own it, with a PhysxBoxShapeDesc object as the * parameter, or by adding the shape descriptor to the PhysxActorDesc class * before creating the actor. * * The shape is deleted by calling release() on the shape itself. */ class EXPCL_PANDAPHYSX PhysxBoxShape : public PhysxShape { PUBLISHED: INLINE PhysxBoxShape(); INLINE ~PhysxBoxShape(); void save_to_desc(PhysxBoxShapeDesc &shapeDesc) const; void set_dimensions(const LVector3f &dimensions); LVector3f get_dimensions() const; public: INLINE NxShape *ptr() const { return (NxShape *)_ptr; }; void link(NxShape *shapePtr); void unlink(); private: NxBoxShape *_ptr; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxShape::init_type(); register_type(_type_handle, "PhysxBoxShape", PhysxShape::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxBoxShape.I" #endif // PHYSXBOXSHAPE_H