// Filename: angularVectorForce.I // Created by: charles (09Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function : set_quat // Access : public //////////////////////////////////////////////////////////////////// INLINE void AngularVectorForce:: set_quat(const LRotationf &v) { _fvec = v; } //////////////////////////////////////////////////////////////////// // Function : set_hpr // Access : public //////////////////////////////////////////////////////////////////// INLINE void AngularVectorForce:: set_hpr(float h, float p, float r) { _fvec.set_hpr(LVecBase3f(h, p, r)); } //////////////////////////////////////////////////////////////////// // Function : get_local_quat // Access : public //////////////////////////////////////////////////////////////////// INLINE LRotationf AngularVectorForce:: get_local_quat() const { return _fvec; }