// Filename: lightNode.h // Created by: drose (26Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef LIGHTNODE_H #define LIGHTNODE_H #include "pandabase.h" #include "light.h" #include "pandaNode.h" //////////////////////////////////////////////////////////////////// // Class : LightNode // Description : A derivative of Light and of PandaNode. All kinds of // Light except Spotlight (which must inherit from // LensNode instead) inherit from this class. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA LightNode : public Light, public PandaNode { PUBLISHED: LightNode(const string &name); protected: LightNode(const LightNode ©); public: virtual PandaNode *as_node(); virtual Light *as_light(); PUBLISHED: // We have to explicitly publish these because they resolve the // multiple inheritance. virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; public: virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { Light::init_type(); PandaNode::init_type(); register_type(_type_handle, "LightNode", Light::get_class_type(), PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE ostream &operator << (ostream &out, const LightNode &light) { light.output(out); return out; } #include "lightNode.I" #endif