// Filename: lvector4_ext_src.I // Created by: rdb (02Jan11) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef CPPPARSER IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector2); IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector3); IMPORT_THIS struct Dtool_PyTypedObject FLOATNAME(Dtool_LVector4); #endif #ifdef FLOATTYPE_IS_INT #if PY_MAJOR_VERSION >= 3 #define PY_FROM_FLOATTYPE PyLong_FromLong #else #define PY_FROM_FLOATTYPE PyInt_FromLong #endif #else #define PY_FROM_FLOATTYPE PyFloat_FromDouble #endif //////////////////////////////////////////////////////////////////// // Function: LVector4::python_repr // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH void Extension:: python_repr(ostream &out, const string &class_name) const { out << class_name << "(" << MAYBE_ZERO(_this->_v(0)) << ", " << MAYBE_ZERO(_this->_v(1)) << ", " << MAYBE_ZERO(_this->_v(2)) << ", " << MAYBE_ZERO(_this->_v(3)) << ")"; } //////////////////////////////////////////////////////////////////// // Function: LVector4::__getattr__ // Access: Published // Description: This is used to implement swizzle masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __getattr__(const string &attr_name) const { // Validate the attribute name. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { return NULL; } } switch (attr_name.size()) { case 1: if (attr_name[0] == 'w') { return PY_FROM_FLOATTYPE(_this->_v(3)); } else { return PY_FROM_FLOATTYPE(_this->_v(attr_name[0] - 'x')); } case 2: { FLOATNAME(LVector2) *vec = new FLOATNAME(LVector2); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector2), true, false); } case 3: { FLOATNAME(LVector3) *vec = new FLOATNAME(LVector3); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector3), true, false); } case 4: { FLOATNAME(LVector4) *vec = new FLOATNAME(LVector4); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); vec->_v(3) = _this->_v((attr_name[3] == 'w') ? 3 : attr_name[3] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVector4), true, false); } } return NULL; } //////////////////////////////////////////////////////////////////// // Function: LVector4::__setattr__ // Access: Published // Description: This is used to implement write masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH int Extension:: __setattr__(PyObject *self, const string &attr_name, PyObject *assign) { // Upcall to LVecBase4. return invoke_extension(_this).__setattr__(self, attr_name, assign); } #undef PY_FROM_FLOATTYPE